I'm working with multithreaded windows and it worked fine with VLD 2.0b, but with 2.1 and 2.2 it deadlocks in GetPixelFormat (Main Thread) and GetMessage (sometimes DefWindowProc) in another thread.
If you want to try it yourself, get the latest code from http://code.google.com/p/open-game-libraries/source/checkout and try running the testgloot project.
Would be very happy to see this fixed, VLD works very well otherwise.
Thanks
If you want to try it yourself, get the latest code from http://code.google.com/p/open-game-libraries/source/checkout and try running the testgloot project.
Would be very happy to see this fixed, VLD works very well otherwise.
Thanks