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New Post: infinite loop initializing vld, trying to check leaks in a Maya plugin

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I think, I found something that may cause this behaviour and it looks like it's my own fault:

in vld.cpp, around line 590:
        if (!FindImport((HMODULE)modulebase, m_vldBase, VLDDLL, "?g_vld@@3VVisualLeakDetector@@A"))
        {
            // This module does not import VLD. This means that none of the module's
            // sources #included vld.h.
I'm not really sure about it. What happens if VLD doesn't find a module that loads it? I mean that is what happens after directly linking it into my dll.

However, I'll try to supply it as a dll.

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