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Channel: Visual Leak Detector for Visual C++ 2008-2015
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Source code checked in, #0fbf335bab5cfdde85cdfacee9ba9a20bb986017

Vld version 2.5.1

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Commented Unassigned: Access violation errors after Anniversary Update [10616]

After the Windows 10 Anniversary Update (1607), I get access violation errors with Visual Leak Detector.Exception thrown at 0x00007FF8A7B97FE7 (ntdll.dll) in Axxxxxxx4_64.exe: 0xC0000005: Access...

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Commented Unassigned: Access violation errors after Anniversary Update [10616]

After the Windows 10 Anniversary Update (1607), I get access violation errors with Visual Leak Detector.Exception thrown at 0x00007FF8A7B97FE7 (ntdll.dll) in Axxxxxxx4_64.exe: 0xC0000005: Access...

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Closed Unassigned: Access violation errors after Anniversary Update [10616]

After the Windows 10 Anniversary Update (1607), I get access violation errors with Visual Leak Detector.Exception thrown at 0x00007FF8A7B97FE7 (ntdll.dll) in Axxxxxxx4_64.exe: 0xC0000005: Access...

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New Post: Leak Report in an Empty project (Windows 7 64Bits + VS2010)

Yes, I read it. And after I move the "#include <vld.h>" to the top of the file "stdafx.h", there is no confused report any more. Thanks

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New Post: Leak Report in an Empty project (Windows 7 64Bits + VS2010)

Yes, I find this file ok.

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Created Unassigned: Application is crashing on start if VLD is used [10624]

Hi,I a new to VLD. I am working on Photoshop Plugin in which I want to detect the memory leaks.I installed the VLD 2.5.1 and included the vld.h file in main cpp file. I see that app crashes on start.I...

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New Post: leak in GLSL shader...

Hi! Been getting 2 leaks because of vertexShaderSource and fragmentShaderSource but have been able to delete them using:delete[] vertexShaderSource; delete[] fragmentShaderSource; Been getting HEAP...

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New Post: leak in GLSL shader...

This is most likely not related to VLD. My educated guess is that the code in readShader reads more byte than m_shaderCodeLenght+1. Anyway, I would suggest to not rely on char arrays when reading files...

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New Post: leak in GLSL shader...

Thank you for your quick answer. I started with const char* because this is what compileShader() is expecting. Following your advice, I replaced it by std::string. Here below is what I am doing now, so...

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New Post: Visual Leak Detector not recognising the Qt parent child...

Hello All, I am using link visual leak Detector (VLD)to detect the memory leaks in my C++/Qt code. Once I end the program VLD is showing Visual Leak Detector detected 7183 memory leaks (519961 bytes)....

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New Post: Visual Leak Detector not recognising the Qt parent child...

Hi! The same problem with VLD in my Qt application. VLD detects a lot of memory leaks. My application uses Qt 5.7.1 libraries, most of leaks shows with Qt libraries. The VLD output: Visual Leak...

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Created Unassigned: 2017 support? [10625]

Obviously, this project is described as 2008-2015 support. But on the off chance that it would work, I tried compiling with VS 2017.Understandably, this didn't work.Is there a roadmap for 2017...

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New Post: Support of VS2017?

Any plans to support the newly released Visual Studio 2017? This is a great product and I have used it when needed on VS2012 & Vs2015. Now VS2017 calls....

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New Comment on "Using Visual Leak Detector"

I have a native DLL which is loaded by a C# managed program and I suspect memory leaks in the native DLL. How can I use VLD to detect in memory leak in the native DLL? That native DLL allocates memorys...

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Created Unassigned: VLD can't find pdb with relative path [10626]

I dont run my exe from the standard location in Visual Studio and have set a custom working directory vld seems to not find my PDB file even though its next to the exe.When I turn on DBGHELP_DBGOUT the...

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Commented Unassigned: VLD can't find pdb with relative path [10626]

I dont run my exe from the standard location in Visual Studio and have set a custom working directory vld seems to not find my PDB file even though its next to the exe.When I turn on DBGHELP_DBGOUT the...

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New Comment on "Using Visual Leak Detector"

I had a project run on debug version and had memory leak issue: So VLD was installed on VS2015 - and run with Remote debugger After add "vld.h" into project, but end up "exception" and could not pin...

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Created Unassigned: GDI+ object leaks went undetected [10627]

VLD is awesome. Still I can't it to report leaks from GDI+ objects. For example, simply doing this:```Gdiplus::GraphicsPath* p = new GraphicsPath;```This won't cause any report, altough it's a major...

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New Post: Can VLD be used in release builds?

I know _CrtSetAllocHook doesn't exist in release builds and all debugging code for CRT memory isn't there, but I do need to make it work in release. What kind of options to I have? I'm using release...

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